I can understand that people may be feeling impatient when somebody takes a long time to release something or when they feel that the developer has slowed down, but the more complex the system that is being worked on, the longer it takes to figure out how you can do what you wanna do without messing up everything else and you are absolutely right on some overworking themselves in their effort to deliver content at the same pace every month, regardless of their circumstances or the complexity of their work. I just read something of the sort in the thread on Oni's Rogue-Like, so since I was writing a reply to you anyway, I thought I ought to address this side of it as well. That's why I'm trying to stay chill when I see devs taking their time with something - GirlLife has taught me how daunting a task it can be to make a game, even when you have all tools and knowledge you need at your disposal.Ĭlick to expand.Don't worry, you definitely weren't coming across as pushy or ungrateful! It's all a matter of approach and of what the developer wants to do. So even creating one scene can be really time-consuming, especially compared to how quickly players will finish it. If your reference material is a really small set of pictures, you can't really do much more than write a linear scene.īut if you have a large set (or butcher small sets and grab the best picture or two to create your own set), you can play with them, create variation, account for player choice, make it more interactive. One writer might spend an entire workday on a game and end up with a dozen new scenes (if they are several screens big for single screen random scenes, the number can be much higher if you are really spending an entire day on it and are "in the zone" for most of it).Īnother writer might only finish (or not even finish) one large (many screens spanning) scene but that scene may have a lot of variants to account for things the player may have done before and/or it might also offer the player a couple of choices throughout. Click to expand.You can definitely make something happen fairly quickly with QSP, especially if you can do it fulltime thanks to Patreon or another service.īut it depends on how (how much, how quickly, how satisfied you are with your work, how much you want to open a scene to player choice.) you write, what material you wanna use and how you approach picture/gif/video searches: Do you find them before you write the scene and build your scenes and story around them or do you have a scene in mind and have to find pictures for them?
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